![]() ![]() Personally, I use a share program called MysticThumbs which enables Windows to see a lot of strange image formats, like. You can download some tools from nvidia (*they also have a plugin for editing dds in photoshop). Another trick I use is to view all of the buildings in the ddstexture folder (data/interface/ddstexture/buildings) - this way I get a clear visual of what the buildings are, associated with their real building names: b_ind_bla01_t3. The majority of the files that you'll want to look at are in the design folder. To answer your second question, I use another freeware program to view and edit the files called Notepad++, although Microsofts Textpad would do too. You could also unpak my Money_Bank mod and then change the building's attributes to whatever numbers pleases you (and get more money!!).īUT, if you just want to look at changing some small things concerning the buildings, the just unpak only the design paks and patches (all_design.pak/patch).Ģ. For example, you can compare the Mod_Karaaib_Parking with MC's parking lots (which were originally locked). A good place to look at some simple files with a few edited buildings would be at the citiesxl mods page on Google projects. ![]() With that tool, you can easily compare one of the modder's mods (the patch file unpacked) with MC's files (that you just decompressed) and see what we did to unlock it and change its attributes. I also use a simple free program called CSDiff which compares two folders (and subfolders) OR two files together and highlights the modifications. ![]() To search inside files, I use a free program called Grep there are several others. Once you've unpacked everything, you can search everything that MC had to offer. If the pakunpak works well, then go for it I just have no experience with it. I believe the pakunpak program is using the same script to decompress as QuickBMS. You can definitely still use the pakunpak but it may take longer. You'll also need to download the needed citiesxl.bms file. What I used, and only took a few minutes to decompress everything, was QuickBMS. To unpak everything you can use the pakunpak program from the French site: Generation City, or even jeremy12's program found on Google projects. But I'm not sure how long it will take I think one person reported Jeremy12's to take an hour to decompress. You can also grab CitiesXS's cxlPackager tool. My favorite by far for repacking is the new pakunpak but to unpak, I use a different approach: The first thing you should do is unpak everything this way, you can use your OS to search for files (or use other (free) programs to search within the files). I'll try to briefly explain the basic steps, what you'll need, and where to find things.ġ. I'm glad you're taking an interest in modding!! With the coming of CXL 2011, is it worth devoting time and effort to editing the buildings?quote> What programs do I need to edit the buildings, and are the free of charge?ģ. What file contains the buildings? (I have the Pack/Unpack application just to let you know.)Ģ. Each set of people has their own set of things they want to do – students want to go to the college, pensioners ju.I'm just wondering, is it easily accessible to modify structures in Cities XL? And if so, how? Could someone please supply me with the following information:ġ. Throughout the game, there is a varying population of people you’ll need to transport – ranging from Blue Collar, to White Collar, to businessmen, to retirees (“Pensioners” as the game calls them), to students, to the unemployed. Does Cities in Motion, Colossal Order Ltd’s first game, fill the void in the transportation simulation niche? The answer is an absolute yes. When I heard about Cities in Motion, I got excited – it’s a slightly different game than what’s out there, where you’re managing the transportation needs for the population of the city, ranging through the years. One of the first games I remember playing when I was younger was Transport Tycoon Deluxe, where you run a transportation company, shipping goods around, hauling passengers, and build your road / rail / airport infrastructure. Excerpt: "I’ve been a fan of transport simulation games for ages. ![]()
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